How to Play Judgement (Oh Hell / Kachuful)
The complete rules of the classic trick-taking card game — known as Judgement in India, Oh Hell in the US and UK, and Kachuful in Gujarati households.
What is Judgement?
Judgement is a trick-taking card game for 3–8 players played over multiple rounds. Each round, every player must predict — judge — exactly how many tricks they will win. Hit your bid exactly and you score; win even one trick more or less and you get nothing. That all-or-nothing bidding is what makes the game brutal and addictive.
The same game goes by many names around the world: Oh Hell, Oh Pshaw, Nomination Whist, Contract Whist, Judgment, and Kachuful — also spelt Kachufull or Kachuphul (a Gujarati phrase roughly meaning "exact/precise"). The rules below follow the common Indian table rules, with notes where Western Oh Hell differs.
Players and cards
- Players: 3–7 with one standard 52-card deck; up to 8 players with two decks (104 cards).
- Ranking: Ace high, two low, within each suit.
- Deal: Round 1 deals a set number of cards to each player (commonly 7, 8 or 10 depending on player count). Each following round deals one card fewer, down to 1 — many groups then climb back up.
Trump rotation
In Kachuful the trump suit follows a fixed cycle every round:
| Round | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|
| Trump | ♠ Spades | ♦ Diamonds | ♣ Clubs | ♥ Hearts | ♠ Spades… |
Western Oh Hell often flips the top card of the leftover deck to pick trump instead — both are valid house rules.
Bidding
Starting from the player left of the dealer, each player declares how many tricks they expect to win — anywhere from 0 up to the number of cards in hand.
Playing tricks
- The player left of the dealer leads the first trick with any card.
- Everyone must follow suit if they can. If you have no card of the led suit, you may play a trump or discard anything.
- The trick is won by the highest trump played; if no trump was played, by the highest card of the led suit.
- The trick winner leads the next trick.
Scoring
The most common Indian scoring: hit your bid exactly and score 10 + your bid (bid 3, win exactly 3 → 13 points). Miss by any amount → 0 points for the round. Other popular schemes give 10 × bid, or a flat 10 plus 1 per trick — agree before you start. Highest total after the final round wins.
The 2-deck variant (up to 8 players)
Serious Judgement groups often play with two full decks shuffled together — 104 cards. That allows 8 players at the table and bigger hands each round. The extra wrinkle: two identical cards can appear in one trick. Standard rule (used in the Kachufull app): the second copy played beats the first.
Very few apps support this — most cap at one deck and 4–5 players. The Kachufull app ships 2-deck mode with up to 8 seats as its flagship feature.
Strategy basics
- Count your sure winners (high trumps, aces) before bidding — don't count on mid-cards in long suits.
- Bidding zero is a real strategy: dump high cards early while others fight for tricks.
- Track which trumps are gone. In 2-deck games remember each rank exists twice.
- If you've hit your bid already, deliberately throw losing cards; if you're short, hold trumps for the end.
Play Judgement free — online or offline
2–8 players, private room codes, voice chat, smart bots, and the only full 2-deck mode on mobile.
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